Grip Pincer
50% chance to trap. Then ignores Defense & accuracy checks.
28 species 15 as main 13 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default
In detail
Contact moves have a 50% chance to trap the target (like Wrap), preventing escape or switching. Against trapped targets, the user's moves ignore defensive stats changes and always hit. Trapped targets take 1/8 max HP damage each turn. Trap lasts 4-5 turns (7 with Grip Claw).
Types that carry it
28 species Bug 9 Water 8 Dark 5 Poison 5 Fighting 3 Flying 3 Ground 3 Rock 3
As a main ability
15 speciesSelectable — one of up to three, and only one is active.
As an innate
13 speciesAlways on, alongside whichever main ability is chosen.