617 abilities
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Mostly onGrassAbsorbantDrain moves recover +50% HP & apply Leech Seed.6species2 main·4 innateMostly onRockAccelerateMoves that need a charge turn are now used instantly.22species18 main·4 innateMostly onWaterAdaptabilityBoosts same type attacks.59species30 main·29 innateMostly onElectricAdrenaline RushKOs raise Speed by one stage.8species6 main·2 innateMostly onBugAerialistGround immunity; Flying moves deal 30% more.9species1 main·8 innateMostly onFlyingAerilateNormal moves become Flying and gain 20% power.13species5 main·8 innateMostly onFlyingAerodynamicsBoosts Speed instead of being hit by Flying-type moves.32species18 main·14 innateMostly onPoisonAftermathDamages attackers that cause a contact KO.23species10 main·13 innateMostly onGroundAftershockTriggers Magnitude 4-7 after using a damaging move.8species3 main·5 innateMostly onFlyingAir BlowerCasts a 3-turn Tailwind on entry.15species13 main·2 innateMostly onFlyingAir CurrentCasts a 4-turn Tailwind on entry.1species1 mainMostly onDragonAir LockNegates all weather effects.1species1 innateMostly onFlyingAirborneBoosts own & ally's Flying-type moves by 1.3x.2species1 main·1 innateMostly onNormalAmbushGuaranteed critical hit on first turn.29species16 main·13 innateMostly onDragonAmphibiousWater moves gain STAB regardless of type.10species2 main·8 innateMostly onNormalAmplifierUps sound moves by 30% and makes them hit both foes.14species5 main·9 innateMostly onPsychicAnalyticMoving last boosts power.31species18 main·13 innateMostly onGroundAncient IdolUses Def and Sp. Def instead of Atk and Sp. Atk when attacking.6species6 mainNo speciesAngel's WrathDrastically alters all of the user's moves.0specieson no speciesMostly onFightingAnger PointHits raise Attack; critical hits maximize it.29species12 main·17 innateMostly onRockAnger ShellBelow half HP, trades defenses for offense and Speed.2species1 main·1 innateMostly onIceAntarctic BirdIce-type and Flying-type moves get a 1.3x power boost.5species5 innateMostly onBugAnticipationWarns of danger and dodges one super-effective hit.34species26 main·8 innateMostly onElectricAquaticAdds Water type on entry.5species4 main·1 innateMostly onIceArctic FurWeakens incoming physical and special moves by 35%.8species8 innateMostly onGroundArena TrapPrevents fleeing.14species14 mainMostly onPsychicArmor TailProtects from priority.3species1 main·2 innateMostly onFairyAroma VeilPrevents limiting of moves.82species76 main·6 innateMostly onWaterArtilleryMega Launcher moves always hit and hit both foes.12species9 main·3 innateMostly onIceAs OneUnnerve and Chilling Neigh.1species1 mainMostly onGhostAs OneUnnerve and Grim Neigh.1species1 mainMostly onDragonAura BreakReverse aura abilities.1species1 mainMostly onIceAurora BorealisIce moves gain STAB and act as if in snow.6species3 main·3 innateMostly onFightingAvengerIf a party Pokemon fainted last turn, next move gets 1.5x boost.22species12 main·10 innateMostly onDarkBackstreet BoyBoosts kicks; kicking moves also count as dances.3species3 mainMostly onElectricBackup PowerRevives at 25% HP once after fainting in Electric Terrain.1species1 mainMostly onPsychicBad DreamsDamages sleeping Pokémon.9species4 main·5 innateMostly onDarkBad LuckFoes can't crit; their rolls are min. Accuracy -5%; effects 0%.10species5 main·5 innateMostly onDarkBad OmenFoes min roll. Takes 1/4 damage from crits.1species1 mainMostly onElectricBall FetchRestores its lost or consumed held item once.1species1 innateMostly onFireBansheeSound moves get a 1.2x boost and become Ghost if Normal.3species3 mainMostly onBugBatteryBoosts ally's Sp. Atk.1species1 mainMostly onSteelBattle ArmorBlocks critical hits.58species14 main·44 innateMostly onFightingBattle AuraBoosts each battler's crit rate by +2.1species1 mainMostly onDarkBattle BondA KO transforms it into Ash-Greninja.2species2 mainMostly onDarkBeads of RuinLowers foes' Sp. Defense.1species1 innateMostly onDragonBeast BoostKOs boost best stat.23species8 main·15 innateMostly onFireBerserkBelow half HP, raises its higher Attack stat.6species2 main·4 innateMostly onDragonBerserk DNASharply raises its best Attack; moves cost 1/3 HP.2species2 mainMostly onFlyingBig PecksBlocks Defense drops; blocked drops raise Attack.21species13 main·8 innateMostly onFireBlazeBoosts Fire moves by 20%, or 50% at low HP.36species3 main·33 innateMostly onFightingBlitz BoxerAt full HP, gives +1 priority to this Pokemon's punching moves.2species1 main·1 innateNo speciesBlood PriceDeals 30% more damage, but attacks cost 10% HP.0specieson no speciesMostly onFlyingBlurUses Speed as defense stat when hit by contact.7species4 main·3 innateMostly onFireBone ZoneBone moves ignore immunities and deal 2x on not very effective.4species4 innateNo speciesBreezy NeighKOs raise Speed by one stage.0specieson no speciesMostly onDragonBulletproofAvoids some projectiles.25species21 main·4 innateMostly onDragonCatastropheSun boosts Water. Rain boosts Fire.2species2 mainMostly onWaterChange of HeartUses Heart Swap on switch-in.1species1 innateMostly onDarkCheap TacticsAttacks with Scratch on switch-in.15species5 main·10 innateMostly onNormalCheek PouchEating Berries restores HP.7species4 main·3 innateMostly onGhostChill PresenceUses a 10 BP Icy Wind on entry.2species2 mainMostly onIceChilling NeighKOs boost Attack stat.1species1 mainMostly onGrassChlorophyllRaises Speed in sunshine.50species38 main·12 innateMostly onGrassChloroplastWeather Ball, Solar Beam/Blade, Growth act as if used in sun.36species23 main·13 innateMostly onFlyingChristmas SpiritHalves damage taken while snow is active.1species1 mainMostly onGhostChrome CoatReduces special damage taken by 40%, but decreases Speed by 10%.2species2 mainMostly onFightingChucksterOnce per entry, take 1/2 damage and force-switch the target.1species1 innateNo speciesChunky Bass LineTriggers a 40BP Earthquake after using a sound move.0specieson no speciesMostly onGrassClap TrapCounters contact with 50BP Snap Trap.2species2 mainMostly onGhostClear BodyPrevents stat drops caused by other Pokemon.23species11 main·12 innateMostly onFlyingCloud NineNegates weather effects.16species12 main·4 innateMostly onGroundCoil UpOn entry, gives +1 priority once to the first biting move used.9species4 main·5 innateMostly onIceCold ReboundAttacks with Icy Wind when hit by a contact move.3species1 main·2 innateMostly onNormalColor ChangeChanges type to foe's move.2species2 innateNo speciesColor SpectrumSame-type attacks get a 1.2x boost. Changes type each turn.0specieson no speciesMostly onNormalComatoseAlways drowsing.9species7 main·2 innateMostly onFightingCombat ExpertBoosts the power of punching and kicking moves by 1.3x.9species2 main·7 innateMostly onDragonCommanderCommands from Dondozo.6species6 mainMostly onNormalCompetitiveLowered stats up Sp. Atk.33species27 main·6 innateMostly onBugCompound EyesRaises accuracy.69species51 main·18 innateMostly onGrassContraryInverts stat changes.15species13 main·2 innateMostly onPoisonCorrosionPoisons any type.35species19 main·16 innateMostly onPsychicCosmic DazeDeals 2x to confused foes and worsens self-hits.3species2 main·1 innateMostly onFairyCosmic WingsFlying moves become Fairy and gain 20% power.1species1 innateMostly onFightingCostarCopies ally's stat changes.1species1 mainMostly onGrassCotton DownLower Speed of all when hit.11species4 main·7 innateMostly onBugCowardSets up Protect on switch-in. Only works once.25species14 main·11 innateNo speciesCrispy Cream30% to inflict burn/frostbite when hit by contact.0specieson no speciesMostly onIceCryomancyMoves inflict frostbite 5x as often.6species1 main·5 innateMostly onFightingCud ChewEats a used berry again.6species6 mainMostly onPoisonCurious MedicineRemove ally's stat changes.1species1 mainMostly onGhostCursed BodyDisables moves on contact.29species6 main·23 innateMostly onNormalCute CharmContact may infatuate in either direction.39species15 main·24 innateMostly onBugCutthroatFirst slicing move on entry gets +1 priority.5species4 main·1 innateMostly onWaterDampPrevents explosions; contact turns foes Water.17species14 main·3 innateMostly onWaterDancerDances along with others.20species15 main·5 innateMostly onElectricDaredevil+1 Atk after using recoil move. 1/2 recoil damage.1species1 innateMostly onDarkDark AuraBoosts Dark moves.11species6 main·5 innateMostly onSteelDauntless ShieldUps Defense on entry.14species11 main·3 innateMostly onWaterDazzlingProtects from priority.23species17 main·6 innateNo speciesDead PowerContact moves have a 20% chance to inflict Curse.0specieson no speciesMostly onGrassDeadeyeArrow & cannon moves never miss. Crits hit weakest defense.5species3 main·2 innateMostly onFireDeadly PrecisionSuper-effective moves never miss and ignore abilities.6species6 mainMostly onIceDeep FreezeBoosts Water and Ice by 1.25x. Halves Fire damage taken.4species1 main·3 innateNo speciesDeep FriedSummons a sea of fire on entry.0specieson no speciesMostly onFlyingDefeatistHalves Attack and Sp. Atk below one-third HP.2species2 innateMostly onFightingDefiantLowered stats up Attack.35species22 main·13 innateMostly onDragonDelta StreamSummons strong winds.1species1 innateMostly onGhostDesert CloakProtects its side from status and secondary effects in sand.3species1 main·2 innateMostly onFireDesolate LandSummons intense sunlight.1species1 innateMostly onFlyingDeterminationUps Special Attack by 50% if suffering.2species2 mainMostly onFairyDeviateNormal moves become Dark and gain 20% power.5species3 main·2 innateMostly onDragonDisciplineCan switch while rampaging. Can't be confused or intimidated.7species4 main·3 innateMostly onFairyDisguiseIts disguise blocks one damaging hit.4species2 main·2 innateMostly onPsychicDoombringerUses Doom Desire on switch-in.1species1 mainMostly onSteelDownloadAdjusts power favorably.16species13 main·3 innateMostly onDragonDraco MoraleUses Dragon Cheer on switch-in.1species1 mainMostly onFlyingDraconizeNormal moves become Dragon. Dragon moves are empowered.4species2 main·2 innateMostly onDragonDragon's MawUps Dragon-type moves.15species7 main·8 innate
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