Arena Trap
Prevents fleeing.
14 species 14 as main 0 as innate 9 battle AI weight, −2 to 10
In detail
Prevents all non-levitating or Ghost-type foes from switching out. Pokemon holding Shed Shell or using a pivot move such as Flip Turn can escape. Activates during the next turn if the user switches in mid battle
Types that carry it
14 species Ground 12 Grass 4 Ghost 2 Poison 2 Steel 2 Electric 1
As a main ability
14 speciesSelectable — one of up to three, and only one is active.