North Wind
Sets Aurora Veil for 3 turns on entry.
14 species 10 as main 4 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default
In detail
Sets up Aurora Veil upon entering battle, cutting physical and special damage recieved by half for your entire team. Aurora Veil lasts 3 turns, or 5 turns with Light Clay. The user is also immune to Hail damage. Cannot trigger again if Aurora Veil is already active.
Types that carry it
14 species Ice 10 Psychic 5 Flying 3 Grass 2 Water 2 Fairy 1 Normal 1
As a main ability
10 speciesSelectable — one of up to three, and only one is active.
As an innate
4 speciesAlways on, alongside whichever main ability is chosen.