Minion Control
Moves hit an extra time for each healthy party member.
4 species 3 as main 1 as innate 10 battle AI weight, −2 to 10
In detail
Moves hit an additional time for every healthy party member (max 6 hits). Members that are knocked out or have a status effect will not be counted. The first hit deals full damage while each additional hit deals 10% damage. Each hit rolls secondary effects independently.
Types that carry it
4 species Dark 2 Normal 1 Psychic 1
As a main ability
3 speciesSelectable — one of up to three, and only one is active.
As an innate
1 speciesAlways on, alongside whichever main ability is chosen.