Grappler
Trapping moves last 6 turns. Trapping deals 1/6 HP.
4 species 2 as main 2 as innate 6 battle AI weight, −2 to 10 — 6 is the untouched default
In detail
Trapping moves last 6 turns instead of 4-5 turns and increases their damage at the end of the turn to 1/6 max HP per turn.
Types that carry it
4 species Fighting 2 Bug 1 Fire 1 Poison 1
As a main ability
2 speciesSelectable — one of up to three, and only one is active.
As an innate
2 speciesAlways on, alongside whichever main ability is chosen.